The object has been developed by decomposing a cube and exerting an internal pressure on the geometry, through a computational physics engine. The applied pressure is necessary to ensure a high curvature to ensure structural integrity of the object. The object was made as a mesh, and made into diagonal strips. The mesh was unrolled and a stripped morphology was produced. Utilizing a computer numeric controlled (CNC) knife cutter, strips of the geometry were cut from thin sheets of plastic and assembled affording a geometry that crossed the threshold from the digital to the physical realm.
During the process we tested numerous geometries by building several models, designing patterns and joinery, and smoothing the curves to find an organic shape.